There are Only 3 Thing You Need to Know...


Cube Light

Texture Light

Blinking Lights

 


Great, but what does all this mean to me?


Texture Lights are what make your level look dark or light or both. I usually wait until my level's done to add lights, but you certainly don't have to. Don't expect to get it right the first time either. You'll learn how to space them, adjust them etc... Cube Light brightness affects OBJECT brightness; robots, ships, etc... To learn about Blinking Lights, see the Textures section of this guide.

 


How Do I Add Lights?

Any Texture with -light at the end is a light. Most of the time they look like lights, but some textures have their own light.

 

I've Added Lights, Now What?

Once you've added some lights follow these steps:

[Light Edit box]
You can see your results without having to fly into your mine by pressing F5 while in Texture Mapped mode. Notice...wherever there isn't a light the textures are set to 0% light, so be generous with the lights.


i can't say it enough: Play around with the settings in the Light Edit Box.
You'll soon learn how they affect the level.


pretend it's "Get to know your new settings" Day.