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The ONLY Hard Thing About Textures... | ![]() |
The Texture Edit Box puts the power of the gods at your fingertips
(as far as textures are concerned anyway). You'll use this box a lot, so
let's get to know it better.
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FIRST we'll focus on the botton half
of the box. This is where you'll save the most time.
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Paste Touching is a Very Powerful Feature | ![]() |
** Paste Touching stops at corners. **
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Now, How About that Upper-Half? | ![]() |
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The polygon shown should match the shape of the side selected. If not, click Reset. (it never hurts to do this for any alignment job). The arrow buttons move both Tex 1 & 2. Texture 2 rotation does exactly that (to Tex2 only). I highly suggest playing around with all the functions at least once just to get a feel for them. |
The Draw button let's you import a .bmp file to replace the current texture, save a texture to file for editing, or draw on the current texture. Levels with changes of this type can only be played with v1.2 or higher of Descent2. | ![]() |
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If the current side has an exploding light as Texture 2, clicking Add, will make it a blinking light. The selected dots will blink, at whatever rate you set for them. Once again, play with it some to get the feel. |