RESIZE Your Cubes


1. The more cubes you have, the bigger the file.
2. Extend cubes in order to replace unneeded cubes. Here's an example:

You'll have to make sure that the extended cube is next to a cube the same size if you want them to be connected. (Five cubes have five walls. One cube has one wall. You do the math.)

It may be helpful to do this at the end, after you know where everything goes. However, you've got to remember to reconnect cubes!!! You'll get the feel after a while. And soon you'll have great levels that aren't 100K in size.


Are Textures WARPED From Stretching Cubes??

** This will not reset added wall textures like grates, etc... **



Use The Curve Generator. Having Trouble?



Alternative Lighting

Sometimes, regular lights just don't look good where they need to be. But you can still light those trouble spots using invisible lighting. I don't know if anyone else has tried this yet, but it's worked well for me.


The PASTE ALL Feature is a Lifesaver



Think About WHY You're Making the Level



1. Who's going to play it, and why? Is it a multi-player level? Or is it a Mission level with robots? This is important to the design.

2. Multi-Player levels are my raison d'etre, so i'll let you in on what i know.

Use Time-Saving Proggies Like:


Click here and select the What's New section for Descent Block Builder 95.